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发布时间:2026-08-14 | 浏览:9
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Sorry, this page is only available in English OBS Studio 32.2 is out! This release features an overhauled process for creating and adding sources featuring a new window with preview thumbnails! OBS Studio 32.1 is out! This release features a large overhaul of the audio mixer and adds WebRTC support. Starting with OBS Studio 32.0.0 a new renderer backend based on Apple's Metal graphics API is available for users to test as an experimental alternative to the existing OpenGL backend on macOS. This marks an important step in OBS Studio's development to adapt one of the modern APIs that deliberately broke with the past to unlock better performance and efficiency gains for end users, but also require fundamental changes to how an application interacts with a GPU. OBS Studio 32.0 is out! This release comes with our initial version of the Plugin Manager! We've also made additions and optimizations to NVIDIA RTX filters, and added hybrid MOV support. OBS Studio 31.0 is out! This release is focused on a number of behind the scenes changes and improvements rather than noticeable features.
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OBS has been around for over ten years now, and in that time, it has grown significantly in terms of functionality, code complexity, and community size. With this growth came challenges, both in development and organization. While it’s a great problem to have, figuring out how to manage these growing pains hasn’t always been easy. One of the areas that needed attention was our release process and versioning methods. Up until recently, we lacked a clear, consistent approach to how we numbered our releases. But with version 30, we’ve started to more closely follow proper Semantic Versioning (SemVer) . In OBS 30.2 I introduced the new "Hybrid MP4" output format which solves a number of complaints our users have had for pretty much all of OBS's existence; It's resilient against data loss like MKV, but widely compatible like regular MP4. Getting here was quite a journey, and involved fixing several other bugs in OBS that were only apparent once diving this deep into how the audio and video data is stored. In this post I'll try to explain how MP4 works, what the drawbacks were to regular/fragmented MP4, and how I tried to solve them with a hybrid approach. OBS Studio 30.2 is out! This release brings some visual updates to the UI, a new Hybrid MP4 recording format, a wide array of fixes and improvements, as well as multitrack video output. OBS Studio 30.1 is out! A rewritten image slideshow source, Game Capture audio capture on Windows, HDR for HEVC over RTMP to YouTube, PipeWire video capture device source, GPU rescaling for outputs, AV1 support for WHIP, and more!
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