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Mega Man X Regenesis by mmxregenesis

发布时间:2026-09-14 | 浏览:1
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Follow mmxregenesis Follow Following mmxregenesis Following Add To Collection Collection Related games Related A downloadable game for Windows, macOS, Linux, and Android Set in an alternate timeline following the events of Mega Man X, Sigma has won, X has fallen, and humanity stands on the brink of extinction. Just when all hope appears lost, Dr. Cain unveils his final contingency—Project Regenesis. Given one last chance to rewrite history, X must rise once again and fight to save what remains of humanity. Features • An original story set in an alternate Mega Man X timeline • Eight brand-new Maverick bosses to defeat • New Special Weapons to master • Discover powerful Armor Upgrades • Search for hidden collectibles and secrets • Unlock in-game Achievements • Over 25 original soundtrack pieces • Hand-crafted SNES-inspired pixel art • Full controller support • Available for PC, Android, Linux, and MacOS. (Highly recommended to reset save files from previous versions) -Changelog 1.00.91- More performance enhancements. Added speedrunning warning when hitting start game. Fixed X sprite turning white bug when getting out of ride armor. Fixed fullscreen toggle for android Fixed train boss bug where he could jump off platform. Vile slightly more difficult. Fixed retry intro level teleport bug. Added filter toggle in Video Options. -Changelog 1.00.9- Changed default renderer to compatibility and added option to changed to original renderer in options. Added more warm up at startup to ensure less stutters throughout game. (Game should now run on more devices, older hardware, and perform better). Added new secret bonus stage and fight encounter. Improved Russian language text readability. Added Chinese logo and selections when language set to Chinese. Improved Japanese translations and boss name translations on intros. Improved Achievement popup text, added translation for title. Fixed credit text scrolls. Added Max FPS and V-Sync options. Added Display FPS and display last inputs options. Fixed fortress3 level die at same time as air boss bug. Volume settings no longer tied to save slot. Will save across all slots. Added some disappearing rocks in hard mode to water level, just the ones preventing blind falls into spikes. Always start levels with atleast 2 lives. Widened water level spike hole. Game save file restarts on "Start Game" if on speedrunning mode. Can now reset save files from game save menu at start. Fixed bug with double jump reset when touching ground or wall. Other small fixes. -Changelog 1.00.8- Language setting no longer tied to save slot. Game will remember last setting on startup. Added new languages: Chinese, Japanese, Russian, French, German, Polish. Intro texts and other additional places now are translated. Touch controls improved. Transparency adjuster added. On/Off toggle on top center of screen on mobile. Ride armor upgrades sprite bugs fixed. Added hadouken ribbon sprite. Wall drag player shot misalignment fixed. Swamp standard player shot revamped. Better physics and can now shoot straight, up or down. Will persist off screen. Swamp and fire obtain weapon demos improved to show optional directional shots. Fixed desert boss blast shot taking damage bug. Subtle fine tuning of player wall jump mechanics. Additional checks to prevent intro run into place bug. Warmup for shaders and particles happen during transitions to help prevent in game stutters. Added an optional compatibility bat file for users who experience crash on startup/fail to start. (needed for older graphics cards that dont support Vulkan) Special weakness weapons now can cause stuns against train, space and fire bosses depending on their current moves. Development log v1.00.9 3 days ago v1.00.8 9 days ago V1.00.7 13 days ago v1.00.5 19 days ago v1.00.4 24 days ago Log in with itch.io to leave a comment. Wanted to suggest something for android version...can you make the saves to be on an accesible folder? I want to share them with an application to do a cross save with PC but the android/data folder is not accesible for this 🥲 Remapping controls via touch controller doesn't work, game just gets stuck being unable to accept a new button or cancel. Physical buttons on Android like volume seem to register as keyboard inputs but not the virtual joypad at all To everyone with startup problems, at least on PC: go to options and unselect "Compatibility." Restart game. The game will also create a config file with new play. I would create separate folders for each version (if you keep previous ones) so they don't conflict with each other. I have not had startup or loading issues. When 1.00.9 dropped mine booted up slow. I simply clicked on the screen and it seemed to load, and then I swapped to controller. Don't have any advice for mobiles other than if you can, try going into options and switch off Compatibility. If it was running correctly prior to these two updates, then that might be your issue, at least it was for me. Is there a way to fully reset the control config to default? I'm having a weird issue. So, I'm playing on android with a Bluetooth controller. I had no problems with the game so far, but I was messing around with the controls to make them more comfortable to me and for some reason if you pick any of the directions with the D-Pad then X will not move when using the joystick. Mind you, the joystick was working perfectly well until that point. And I could also move with the D-Pad if I wanted to. And, for some reason, the joystick works perfectly fine on all menus. But when moving X specifically, it wouldn't budge. Some things to note: 1) This only happened with the direction that I had assigned with the D-Pad. For example, if I inputted "Left" on the D-Pad but left everything else untouched, then only on that direction would X not move with the joystick. 2) Trying to input "Left" or any other direction with the joystick is not recognized by the game as an input on the control config screen (specially after selecting a button to change and waiting for the new input. It just stays with the white "...") despite the game recognizing when I use the directions in literally any menus (as I tried it on the Boss Select screen and it worked normally), even after changing all my directions to the D-Pad) 3) Resetting the file or starting a new one does not fix the issue, as the control config is apparently saved separately. If there is no current way to reset the controls to default, please notify me when an update where that becomes possible happens. Or if the joystick is recognized as an input, I guess. I've been trying but it feels too awkward for me to play with the D-Pad and I don't want to pass up on this game since I currently don't possess a PC. Seriously, this could have been solved if there was a "reset to default" button since it worked fine when opening the game. same issue occurred with me, pretty annoying stuff :/ Yeah luckily it happened on like the first stage so I'm gonna delete all data and start over to see if that works. I'll just be careful not to touch the control config too much this time I love the game, but I AM stuck on Sigma's boss on the hard difficulty, don't know if I'll be able to finish the game because up until I got to him everything felt balanced, hard but balanced, but as you get to him you have to be near perfect to take his health while he barely touches you becasue contact damage is too high, and your damage to him is just 1 health no matter what. So yeah, gotta keep on trying, but if I can give one advice as a good update: Fix the balancing on the last stage bosses, either tone down the contact damage or boost X's damage because it has become a battle of attriction, and honestly besides that, the entire game on hard is absurdly fun. Just Sigma that is like, 450% harder for no reason. But hey, I can always restart on normal and finish the game without a problem. Anyone having controller connection issues after the latest update? Playing on an android Device (retroid) I used to be able to pair my controller to play but if I backed out to Home Screen the controller no longer worked. I found a loophole to delete a save file I wasn’t using and could then remap the controller. However with the new update there is zero response to the controller. I deleted all save files to see if that would help and still no response. I managed to get it to work by uninstalling and going back to a previous version. However all my achievements are now gone that I worked on . Oh well 🤷‍♂️ With that said this is an incredible game. I rank it on par with X 1-3 personally . Obsessed with it and my 5 year old is too. He beat it on rookie ( minus second version of Sigma . I had to beat that for him) but my point is. It’s amazing that ALL levels of skill can enjoy this game.
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To anyone having issues getting the game to boot on v1.00.91, you'll have to download the previous version (v1.00.82), open the game and delete your save file from there. I got the game to run after doing that. Guy,please HELP ME i know my laptop is a potato(4 gb ram) but man,the game dont BOOT UP it locks onto: megaman X regenesis (not responding.) I'm sorry, man. I have 12 GB of RAM, and the game barely opened on version 04. I don't know what your problem might be; you could try downloading all the versions to see which one works for you. However, if the game opened for you before, someone mentioned that deleting the save file from version 08 allowed the game to open in the final version. If it opens by some miracle, I recommend playing in windowed mode and tweaking the settings until it runs decently. You could also just let it keep loading. This happened to me with the final version, too. But the game starts loading things right from the moment it opens to ensure there are no performance issues, so just hang in there and wait for it to load—I waited about 5 minutes. On my playthrough of Veteran mode. The Intro Stage Vile fight soft- locked. As soon as I entered the boss door there was no takeover by the game. Instead I walked over a bit and then Vile appeared, but then you could not finish the fight. I reset the game and did another run through the intro stage and it worked like normal, so don't know what initiated that bug. The new version's just a black screen. Nothing loads up. New version won't start. Zero is playable? GBD battle on 1.00.91 PC seems to be bugged, as soon as it started he dashed forward and just got stuck at the door like this the whole time. EDIT: Not sure if relevant, but I'm playing on an old save file from 1.00.82 You guys are the best; I really enjoyed playing *Mega Man X Regenesis*. We could all chip in a little money so you can release more sagas... I’d really love to see more *Mega Man X* games... You did an amazing job. In 1.00.91, the issue where you enter the boss room and the boss is missing seems to have come back. I played through 1.00.7 many times and never encountered this issue. Since version 1.00.9, I haven't been able to use the Hadouken with the key combination. Did they change it or something? Armor capsule not spawning despite having collected every chip in the stage and having 47 chips at the time of recording Are you playing from an old save or a new one? it’s a new save. I first started playing the game on 1.00.91 Not sure then. I just tested it in Veteran and found the capsule there. It would only NOT be there if you had already collected the upgrade. Even if you didn't have the required number of chips, it would still show up. You just wouldn't be able to collect the upgrade yet. It looks like you have the other leg parts. This is the spot for the air jump boots. If for some reason you already have those then you won't find this capsule here anymore. Otherwise, not sure on your bug. yeah I was coming here because a guide said this is where the enhanced charging part was, but I think that video was wrong since that part was in a different stage. Yeah, a few got swapped around in 1.00.7. Someone else had a similar issue but because they were on an old save and had already collected the upgrade. soft-lock here on MacOS doesn’t soft lock if you don’t collect the extra life that the start of the stage or charge the buster while entering the room, weird On Android, is there any way to hide the "TC" icon when playing with a gamepad? hey , yes just go to options > controls > touch controls > transparency: 0% Hadouken en un solo botón . Por favor, me duelen las manos ejecutando Hadouken en Speedrun. Dang. People already spoiling the new secret for others. Lame. v1.00.9 on Samsung Galaxy A57 is not running on fullscreen. Should be fixed in v1.00.91 You put me IN THE GAME?!?!?! Wow, you are so cool! I'm not worthy! Something something, secret boss fight tundrion bear stage ;) Thanks for another update! the secret boss is on Ice stage, in a place with many lives. Podrías asignar el Hadouken a un solo botón . Sería mucho pedir para usarlo como ataque especial. Ya sin comando de Hadouken. En la versión 1.00.9 no guarda la partida para continuar. Borra todo guardado siempre. New secret bonus stage! Where? How? Thanks for adding reverse landscape support Sorry it took so long! Just finished a Hunter mode playthrough on 1.0.9. Will get to Veteran Mode. Not much to report on, but at least one previous bug, and a couple new requests: Bug: the random glowing effect after exiting ride armor still exists. Occurred in Stellar stage. I do like the option for full-screen vs windowed. I forgot about it during the actual playthrough but checked it afterwards and works well in windowed I'm not sure that compatibility mode worked better for my system (Windows 11) as I have a pretty decent, and I have not had any stuttering issues prior. I found it to cause more stuttering than less, so I unchecked it. I also don't think load-time is an issue for my PC. I'm not quite a fan of the 2 lives guarantee at the start of each stage. I think the average and veteran players are used to retaining the same amount of lives from stage to stage and dealing with the consequences of zero lives left. It forces you to make better decisions. Perhaps this is an okay option for Rookie mode, although they are already given 5 lives to start. I'd say this would make Veteran less challenging, in an unnecessary way. Would you consider adding another option in input control menu to change confirm and cancel/previous buttons? I often mix up the two because in the original MMX games B and A on the controller are both used interchangeably for confirm, but never cancel or go back. It would be nice to be able to config this. I've mentioned E Sub-Tanks multiple times as an item to adjust. I am in better agreement with their utility of filling up only the amount needed to get full, but I think the capacity could be doubled to compensate for how most players expect them to behave based on the original series. It would mean requiring more health drops to fill them up to full, but veteran players are used to that. I also mentioned before that some enemies that appear in the Intro Stage (the air missile enemy specifically) takes far less damage (about one full buster shot) to defeat, but several more shots in other places, like Desert and Fortress 3. It would be nice to see an adjustment so all enemies are consistent throughout the entire game. In boss fights where X enters from above (Axolotl, Raccoon refight), reposition him so he is always facing the enemy. I noticed this on my refight against Raccoon that I was facing away. Luckily I still got the Hadouken off. That is all from me. Keep up the good work! The thing with the 2 lives guarantee is that there's basically three groups of people: - Speedrunners: they'll just reset if they die at any point, since it's too much of a timeloss, so this doesn't matter to them - More casual players (but still playing on veteran or so): If they see they are at 0 lives or so, they might just intentionally die to reset the lives counter, defeating the purpose of lives carrying over between stages - Top players: These people will probably just roll with the punches, but might just reset to get a better rank/result in the stage. So you kind of wind up in a situation where only certain amount of players will engage with the lives system. Mega Man X8 in my opinion had the right approach with its retry chips if lives are meant to be a consideration. Android version 1.00.9 includes screen rotation; users of controllers like the GameSir X5 Lite (Type-C) will no longer face issues with the game appearing upside down. 👍 Tried on a poco f9 ultra but full screen don't work Game looks small Is there a way to fix it? I Will play on the 1.0.8 for now Should be fixed in v1.00.91 Yes it was fixed now, the version 1..091 runs so good thanks!!! Okay lemme ask a question... WHY IS X SHINING SO BRIGHTLY LIKE A DISCORD LIGHT MODE???? I DID NOTHING WRONG BUT TO GET OUT OF THE RIDE ARMOR Encountered the same bug Should be fixed in v1.00.91 somehow i was trying to config buttons... end up deleting "left" so when im trying to get it back with the controller it wont detect when im moving the stick to the left... so anyidea how to restart that??? If on windows, you can delete you save JSON files manually if needed. C:\Users\YOURUSERNAME\AppData\Roaming\Godot\app_userdata\Mega Man X Regenesis amazing work! is there any way to get 1.00.7 apk download link? :( I wanted to report a small controller issue I encountered while playing the Android version. I use an Anbernic handheld console connected to a TV dock and an external USB gamepad. In the main menu, the game successfully detects my game saves and the external USB controller. However, as soon as I load a save slot and enter the actual gameplay, the external USB controller stops responding completely, and only the handheld's built-in controls work. It seems like the gameplay mode locks Player 1 strictly to the built-in device (Device 0) and doesn't allow external gamepads to take over P1 controls. Would it be possible to add a controller selection toggle in the settings, or make the gameplay mode dynamically support external controllers? It would make playing this on a TV setup much easier. Thank you for your hard work! I've been wanting to test that game on my android phone with a gamepad mount, unfortunately, it forces the rotation of the screen the wrong way. I've seen a few other comments re this problem. Also would it be possible to add an option to run it as 4/3 on a retroid pocket classic for example? really keen to dive into that game EDIT: I just tried on the retroid pocket classic, which still has a good chip, content is letterboxed, and the frame rate must be around 15FPS or lower So I discovered a new bug/glitch last night. After a few failed attempts of climbing the wall, jumping over to the platform for the capsule, and jumping out of the ride armor, I started to glow permanently throughout the rest of the stage. Not a game-breaking bug, but interesting to say the least. I am having issues though with the air-jumps misfiring mid-air. It occasionally fires off unintentionally. Maybe it's a button sensitivity thing on my controller, or a delayed input after wall-jumps, but something is happening that would be worth checking out. I do play a lot, but I do try to keep my buttons clean. Version 1.00.82 Not game-breaking in the slightest, but you might want to fix your credits scrolling in the next update. Part of the credits stay stuck at the top of the screen while other parts scroll on by without any issue. Absolutely AWESOME update with 1.00.82! It even fixed the dashjump from the yoku blocks in FireFox's stage! :-D Still one issue, though: Hadoken. I have an Xbox One controller with the round D-pad. What it seems is that you have to do the motion and let off *JUST* before you hit the fire button. The timing is wonky. In MMX1, it was a smooth motion and fire; 100% of the time, it would go. This is around 25%. PLEASE make it a bit smoother to pull off? Is there a way to donate to you? I know you can't charge for this, but... I mean, what you've done is *AMAZING*, and I'd like to kick you a little something, if possible. Using 8BitDo XBox controller, and I can vouch for this issue regarding Hadouken. Which version you on? I did alot to improve it in the last couple versions
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一键制作系统U盘仅需下载到电脑后接上U盘点一下全自动完成。